Dragon Quest Cosmos Wiki
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The following table charts the total experience requirement for progressing to the next character level.  Each class has a unique growth pattern.  Visiting King Lorik in Tantegel Castle will reveal the amount of experience a character has remaining to reach the next level.

Character death that does not result in immediate resurrection (by the Hexologist or the spell Vivify, or possibly other means) after battle will result in an experience penalty equal to 10% of the base total required to reach the next level.  This penalty can stack, but will never cause a character to 'level down'.

For example, if a level 10 Wizard with 1400 experience is killed, there will be an experience penalty of 85.  [(2100-1250)/10].  The Wizard will be left with 1315 xp after resurrection.  If the Wizard dies again immediately, another penalty of 85 xp will be applied, leaving the Wizard with 1230 xp but still with the stats and abilities of a level 10 character.

Experience Chart

Ranger Soldier Fighter Priest Wizard

1

-- -- -- -- --
2 7 -- -- -- --
3 25 -- -- -- --
4 50 -- -- -- --
5 90 -- -- -- --
6 160 140 155 150 150
7 280 240 260 260 260
8 500 440 470 470 470
9 800 700 750 750 750
10 1350 1100 1200 1250 1250
11 2200 1800 2000 2100 2100
12 3400 2900 3200 3300 3300
13 5000 4300 4600 ? 5000
14 7000 6000 6200 ? 7000
15 ? ? ? ? 9000
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